Sadly, I don't see this Dr. Mario combo ever. I hope people add this to their arsenal because of its high damage potential to consider when they're in the correct situation
Note: This combo only works on fastfallers with a few exceptions. It is also DI dependent.
Percentages for every character:
Little Mac: 21% to 42%
Sheik: 12 to 32%
Zero Suit Samus: 11% to 22%
Marth: 22 to 32%
Meta Knight: 11% to 25%
Fox: 11 to 29%
Falco: 21 to 34%
Pikachu: ? I can get up air instead of up b and down b in later percents, but not up b for some reason
Captain Falcon: 46% to 52%
Lucina: 23 to 33%
Roy: 33 to 41%
Bayonetta: 21% to 44%. Also combos with up throw from 5% to 21%
If the opponent is out of the percent ranges I'm about to list, but still are at a high percent, go for the down air. Since the only way to escape this combo outside of the percent ranges is to airdodge (Jump is too slow), you can do the optimal autocancel for the move, thus punishing the air dodge with an immediate attack (like f-smash or up-smash). This scenario can also work with Doc's down throw to fair combo, since fair's autocancel window is nearly the same as dair's.
I hope you all learn something new from this video and please, support me in any way possible by adding a like, comment, or subscribing here to stay tuned for new videos. Happy Smashing!